Beta Version D0.30 Update 2 released!


This update does a lot of changes. Mainly quality of life and balancing changes, alongside a few changes in the prologue.

Changelog:

Game:
- Critical Point is now active.
 - Activates at 20%.
 - Provides 25% bonus defense.
- Added a new scene to the prologue. 
- Added more enemy troops in the pool for the dungeon in Mendor's Temple.
- Added labels to the cities and dungeons in the world map.
- New animations for some of the skills.
- Learn Points no longer granted after defeating enemies in the prologue. They'll be granted afterwards.
- Raised the Image Cache Limit. May improve performance.
- Moved some of the drawing functions to the GPU.
- Improve the notifications in some cases (such as receiving gold pieces from an NPC).
- Slightly raised the damage dealt by the team members.
- Slightly reduced the HP and raised some of the stats of some enemies.
- Updated the renderer to 0.36.2.
- Fixed a bug where the wrong face was loaded when starting a new game.
- Fixed a bug that didn't add the Slime Hunt Guild Mission.
- Fixed a bug where Drive Points were granted when a Drive Art dealt damage.
- Moved the retry menu to a different position to fix a bug where the music is muted for a while when the Retry option is selected.
- Fixed a bug where the NPCs in Aigina may block the exits from the buildings.
- Fixed grammatical errors and typos.


Northbridge:
- Updated some libraries.
- Improved the code that handles the import and export of save files from and to an archive. Provides performance improvements for systems with multi-core systems.

Files

Public Beta (Linux, Placeholders and Rough Edges ahoy!) 241 MB
Version 0.30.2-20190227 Feb 27, 2019
Public Beta (Placeholders and Rough Edges ahoy!) 333 MB
Version 0.30.2-20190227 Feb 27, 2019

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