RPG Maker MV Cook Tool
A downloadable tool for Windows and Linux
What is this?
How do I use it?
First of, you'll need to do a few modifications to the project. I've included the replacement code you need to apply to your project (after deploying it, of course). After that, it's pretty simple: Tell the tool where the nwjc.exe file is (RPG Maker MV has the SDK as well, which includes nwjc, but you can download a different version from https://nwjs.io) and the project you want to compile. In a few minutes, you can upload the game to the public.
Do note: once you compile it, you can only use the same version of nwjs for the same operating system. So, if you compiled the game with SDK Version 0.30.4 (for example) on Windows, you can only use the code with Standard Version 0.30.4 on Windows.
Command Line Arguments (CLI Version):
To compile the project quickly with the command line arguments: nwjsCookToolCLI.exe --SDKLocation "<put the location of the SDK here>" --ProjectLocation "<put the location of the project here>"
Or in Linux: ./nwjsCookToolCLI --SDKLocation "<put the location of the SDK here>" --ProjectLocation "<put the location of the project here>"
(Yes, you need the quotes there.)
Command Line Arguments:
--SDKLocation: Sets the location of the SDK.
--ProjectLocation: Sets the location of the project.
--FileExtension: Sets the File Extension for the compiled files. It's used like this: --FileExtension <insert file extension here>
--Parallel: Turns on Parallel mode. You can use it without the previous two arguments as well.
--CompressProject: Compress project after compiling. "--CompressProject Final" (without quotes) removes the files after compression. Only works with the ReleaseMode flag.
--TestMode: Test the game after compiling. Cannot work when the CompressProject argument is in place.
Windows 7 Service Pack 1 or newer.
Any computer that can run RPG Maker MV games, practically speaking.
NW.js SDK. You can use any version you want (preferably 0.22.x or newer).
Can I use it on Linux with WINE (or Proton or <insert a compatibility layer here>)?
Depends. If it is to make the Windows version of your game, then yes (assuming that it can run .NET Framework apps). If you want to use the tool to make the Linux version, then no. You can use the Console App version on Linux, though.
Can I use it on my current project?
The tool is a wrapper for the nwjc. I have used the tool for my project and I haven't noticed any issues. So, it has a "go-live" license (as in, it's OK to use it on your projects).
Click download now to get access to the following files:
Also available on
- Build 2020092329 days ago
- UI Version R3.00 / CLI Version R2.00 released!74 days ago
- UI Version R2.01 Update 2 / CLI Version 1.03 Update 2 released!Feb 05, 2020
- CLI HotfixDec 15, 2019
- UI Version R2.01 Update 1/CLI Version R1.03 Update 1 released!Dec 05, 2019
- UI Version R2.01/CLI Version R1.03 released!Sep 24, 2019
- UI Version D2.00 / CLI Version D1.02Aug 25, 2019
- Moving to .NET Core 3Jul 24, 2019
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